From: Pushbutton Debounce (I slightly modified the code)
// ======================================================================= // Debounce // // Each time the input pin goes from LOW to HIGH (e.g. because of a push-button // press), the output pin is toggled from LOW to HIGH or HIGH to LOW. To ignore // There is a minimum delay between toggles. // // The circuit: // - LED attached from pin 13 to ground // - pushbutton attached from pin 2 to +5V // - 10 kilohm resistor attached from pin 2 to ground // // created 21 Nov 2006 // by David A. Mellis // modified 30 Aug 2011 // by Limor Fried // modified 28 Dec 2012 // by Mike Walters // modified 30 Aug 2016 // by Arturo Guadalupi // ======================================================================= const int buttonPin = 2; // pushbutton pin const int ledPin = 13; // LED pin int ledState = HIGH; // the current state of the output pin int buttonState; // the current reading from the input pin int lastButtonState = LOW; // the previous reading from the input pin unsigned long lastDebounceTime = 0; // the last time the output pin was toggled unsigned long debounceDelay = 50; // the debounce time; increase if the output flickers void setup() { pinMode(buttonPin, INPUT); pinMode(ledPin, OUTPUT); digitalWrite(ledPin, ledState); } void loop() { // read the state of the switch int reading = digitalRead(buttonPin); // check to see if you just pressed the button // (i.e. the input went from LOW to HIGH), and you've waited long enough // since the last press to ignore any noise: // If the switch changed, due to noise or pressing: if (reading != lastButtonState) { // reset the debouncing timer lastDebounceTime = millis(); } if ((millis() - lastDebounceTime) > debounceDelay) { // whatever the reading is at, it's been there for longer than // DebounceDelay, so take it as the actual current state: // if the button state has changed: if (reading != buttonState) { buttonState = reading; // only toggle the LED if the new button state is HIGH if (buttonState == HIGH) { ledState = !ledState; } } } // set the LED: digitalWrite(ledPin, ledState); // save the reading. Next time through the loop, it'll be the lastButtonState: lastButtonState = reading; }