Window vs center (Cartesian) coordinates
1. Draw a X and Y axes for center (Cartesian) coordinates.
The origin should be the center of the window.
Add a tick mark every 50 pixels along each axis starting at the origin (0,0).
2.Create a program to use the coordinate conversion support functions.
Print out the window coordinates for the following center (Cartesian) coordinates:
- 100, 100
- -100, 100
- 100, -100
- -100, -100
Draw a circle (or other graphics object) at each of the points.
3. Create a program to use the coordinate conversion support functions.
Print out the center (Cartesian) coordinates for the following window coordinates:
- 100, 100
- 200, 100
- 100, 200
- 200, 200
Draw a circle (or other graphics object) at each of the points.
4. Combine the previous two programs and
draw a circle (or other graphics object) at each of the points.