#! /usr/bin/python3 # ================================================================== # from/based-on: pythonprogramming.net/pygame-python-3-part-1-intro/ # ================================================================== import pygame pygame.init() display_width = 800 display_height = 600 gameDisplay = pygame.display.set_mode((display_width,display_height)) pygame.display.set_caption('A Bit Racey') black = (0,0,0) white = (255,255,255) clock = pygame.time.Clock() crashed = False carImg = pygame.image.load('racecar_green.png') def car(x,y): gameDisplay.blit(carImg,(x,y)) x = display_width * 0.45 y = display_height * 0.8 x_change = 0 y_change = 0 while not crashed: for event in pygame.event.get(): if event.type == pygame.QUIT: crashed = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_change = -5 elif event.key == pygame.K_RIGHT: x_change = 5 if event.key == pygame.K_DOWN: y_change = 5 elif event.key == pygame.K_UP: y_change = -5 if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or pygame.K_RIGHT or \ pygame.K_DOWN or pygame.K_UP: x_change = 0 y_change = 0 x += x_change y += y_change gameDisplay.fill(white) car(x,y) pygame.display.update() clock.tick(60) pygame.quit() quit()