#! /usr/bin/python3 # ================================================================== # From: pythonprogramming.net/pygame-python-3-part-1-intro/ # ================================================================== # ----- initialize pygame import pygame pygame.init() # ----- pygame display display_width = 800 display_height = 600 gameDisplay = pygame.display.set_mode((display_width,display_height)) pygame.display.set_caption('A Bit Racey') # ----- set car location function def car(x,y): gameDisplay.blit(carImg,(x,y)) # ----- define some colors black = (0,0,0) white = (255,255,255) # ----- car image, etc. carImg = pygame.image.load('racecar_green.png') car_width = carImg.get_width() car_height = carImg.get_height() # ----- initial car position and movement values x = display_width * 0.45 y = display_height * 0.8 x_change = 0 y_change = 0 # ----- runtime "stuff" print('-----Runtime------------------------') print('Display X = ',display_width) print('Display Y = ',display_height) print('Car X = ',car_width) print('Car Y = ',car_height) print('------------------------------------') # ----- event loop clock = pygame.time.Clock() crashed = False while not crashed: # ----- process events for event in pygame.event.get(): if event.type == pygame.QUIT: crashed = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x_change = -5 elif event.key == pygame.K_RIGHT: x_change = 5 if event.key == pygame.K_DOWN: y_change = 5 elif event.key == pygame.K_UP: y_change = -5 if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT or pygame.K_RIGHT or \ pygame.K_DOWN or pygame.K_UP: x_change = 0 y_change = 0 # ----- car's location, do not go outside the display boundry x += x_change y += y_change if x < 0: x = 0 elif x > (display_width - car_width): x = display_width - car_width if y < 0: y = 0 elif y > (display_height - car_height): y = display_height - car_height # ----- referesh display gameDisplay.fill(white) car(x,y) pygame.display.update() clock.tick(60) # ----- end progrm pygame.quit() quit()